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Fallout 4 how to activate mods
Fallout 4 how to activate mods






fallout 4 how to activate mods

existing by default: Music, Shaders, Video.BSA = Bethesda Softworks Archive => Files with ending *.bsa (seldom part of user created Mods).ESM = Elder Scrolls Master => Files with ending *.esm.ESP = Elder Scrolls Plugin => Files with ending *.esp.Many Mods only contain Plugins, others just Folders – usually you’ll find both. To avoid issues under Vista and Win7, the install location of Steam can be customised, see point #V. The default path for Steam Versions is C: \ Program Files \ Steam \ steamapps \ Common \ Fallout 4 \ Data That’s why in some READMEs you’ll find the term “ \ Fallout 4 \ Data \” You may have customised the install path to something else e.g. The default path for DVD Versions is C: \ Program Files \ Bethesda Softworks \ Fallout 4 \ Data

fallout 4 how to activate mods

All Mods have to be placed into the Data Directory of your Game.You’ll find files with ending *.esp or *.esm and maybe additional folders like textures, meshes or sound.Īfter you unpacked a lot of Mods, you’ll consider each result as quite unique, but generally the structure is almost the same.Īnyway, there are two common rules you should keep in mind: Examine the files / folders of the Mod you’ve unpacked to get a quick overview.Įxample of an unzipped Mod under XP and Vista / Windows7 Mods come as package -> first you need to extract them to a temporary location by using a tool like 7zip. Follow this steps to install mods that you like!








Fallout 4 how to activate mods